Evil's Soft First Touches
Fixing a softlock
Enable the debug console, then look for a fact under Gates the quest checks — one the quest is actively waiting on. If that flag never got written, addfact it to the value shown and the gate clears.
Setting a Set these to advance fact only marks a step done — it won't run the step or skip the quest forward, and it can't fix a softlock caused by a scene that never played or an NPC that didn't spawn (reload an earlier save for those). Save before forcing any fact.
Quest facts (53)
Set these to advance
32 factsCompletion flags this step writes — they record a step as done but won't run it or skip the quest forward on their own.
olgierd_community_activeAlso used by A Midnight Clear
shani_dd_stopAlso used by A Midnight Clear, Whatsoever a Man Soweth…
q601_doneIn phase: Character Entries, Escape, Persistant Content
q601_fdb_contract_acceptedAlso used by Rose on a Red Field
q601_fdb_monster_slainAlso used by Rose on a Red Field
q601_fdb_ofir_mage_killedIn phase: Escape, Persistant Content
q601_fdb_ofir_soliders_killedIn phase: Escape, Persistant Content
q601_geralt_has_demon_markAlso used by Cabaret
shani_follow_startAlso used by A Midnight Clear
shani_follow_stopAlso used by A Midnight Clear
olgierd_dd_startIn phase: Escape
olgierd_dd_stopIn phase: Introduction
q601_fdb_community_leavingIn phase: Escape
q601_fdb_community_leftIn phase: Escape
q601_fdb_duel_with_olgierdIn phase: Escape
q601_fdb_key_obtainedIn phase: Monster Hunt
q601_fdb_lost_fist_fightIn phase: Introduction
q601_fdb_oxenfurt_communityIn phase: Introduction
q601_fdb_shani_not_at_homeIn phase: Persistant Content
q601_fdb_won_fist_fightIn phase: Introduction
q601_olgierd_metAdd q601_olgierd_met
q601_fdb_body_foundIn phase: Monster Hunt
q601_fdb_contract_takenIn phase: Intro, Introduction
q601_fdb_crossroads_meetingIn phase: Escape, Intro, Persistant Content
q601_fdb_defeated_olgierdIn phase: Escape
q601_fdb_fell_through_pipeIn phase: Monster Hunt
q601_fdb_fist_fightIn phase: Escape, Introduction
q601_fdb_flee_from_ofirIn phase: Escape
q601_fdb_lair_foundIn phase: Monster Hunt
q601_fdb_olgierd_confrontationIn phase: Escape, Persistant Content
q601_fdb_skipped_crossroadsIn phase: Escape
q601_shani_metAdd q601_shani_met
Gates the quest checks
21 factsMeditationStartedAlso used by A Portrait of the Witcher as an Old Man, Big Game Hunter, Blood Run +6 more
q601_fdb_sound_quest_finishedGates: Escape
witcher3_game_finishedAlso used by Pomp and Strange Circumstance
q601_fdb_after_decapitationGates: Escape
q601_fdb_demon_markGates: Escape
q601_fdb_duel_crowdGates: Escape
q601_fdb_geralt_olgierd_leavingGates: Introduction
q601_fdb_leaving_mansionGates: Escape
q601_fdb_ofir_language_masterGates: Escape
q601_fdb_olgierds_door_openedGates: Introduction
q601_fdb_plate_appearsGates: Introduction
q601_fdb_sewers_openedGates: Monster Hunt
q601_fdb_show_noticeGates: Introduction
q601_fdb_sound_duel_startsGates: Escape
q601_fdb_sound_mirror_appears_manorGates: Escape
q601_fdb_sound_mirror_appears_shipGates: Escape
q601_fdb_sound_mirror_leaves_manorGates: Escape
q601_fdb_sound_mirror_leaves_shipGates: Escape
q601_fdb_sound_shani_foundGates: Monster Hunt
q601_fdb_swords_equipped_stormGates: Escape
q601_fdb_swords_unequipped_stormGates: Escape
Objectives
- 1.Check the notice board outside the Seven Cats Inn.
- 2.Go see Olgierd von Everec about the contract.
- 3.Defeat your opponent.
- 4.Enter the Oxenfurt sewers.
- 5.Search the sewers using your Witcher Senses.
- 6.Follow Shani.
- 7.Find the monster's lair.
- 8.Talk to Shani.
- 9.Go to the monster's lair.
- 10.Kill the monster.
- 11.Search the area using your Witcher Senses.
- 12.(Optional) Defeat the Ofieri warriors.
- 13.Meet Master Mirror at midnight at the crossroads beneath the willows.
- 14.Go see Olgierd.
- 15.Defeat Olgierd.
- 16.(Optional) Search the soldiers and find the key to the grating.
- 17.Find the key to the lower level of the sewers using your Witcher Senses.
- 18.Go to the spot where the monster attacked Shani and the Redanian soldiers.
- 19.Search the lower level of the sewers using your Witcher Senses.
Objectives a quest can show, in roughly the order they appear; some are optional or mutually exclusive branches.