WitcherDB
Witcher 3 console commands & item ID database

Witcher 3 Console Commands

All 803 Witcher 3 debug console commands. Search by name or effect, or filter by category. Click any command to copy it.

803 commands
immunity(effectName: name, optional actorTag: name)
incdur(item: name, val: int)
ingamemenu()
innkeep()
InputLogging(val: bool)
inputTreshold(_inputTreshold: float)

Spawns the mount with the given ID and seats Geralt on it right away.

instantMount(vehicleTag: name)
interiorcam(b: bool)

Shows inventory debug info

invdebug()
InvertCamera(invert: bool)
IsFireSource(tag: name)

Checks if a tagged entity is in an interior

IsInInterior(tag: name)
issa(dlc: name)
itemattributes(itemName: name)
itemkey(localizedString: string)

Shows item quality debug info

itemquality()
iu()
jour()

Instantly kills every enemy currently in combat with you.

killall(optional range: float)
KillHorse()
kinectoff()
kinecton()

Quick cash — adds 100 crowns, the same as addmoney(100).

klapaucius()

Knocks Geralt down

knockdown()
knowMapPin(tag: name)

Teaches Geralt every crafting diagram and alchemy formula at once.

learnallschematics()

Unlocks the skill with the given ID; run it again to rank that skill up further.

learnskill(skillName: name)

Raises Geralt's level by one.

levelup(optional times: int)
light()

Toggles a mode where every hit you land deals 40% of the target's maximum health.

likeaboss()

Lists available hairstyles

ListHair()
loadingmenu()
loadingmenuclose()
LogInputContext()
LogPlayerDev()
logskills()

Writes the full debug breakdown of Geralt's stats to the log file.

logstats()
logtutorialqueue()
m11cam(n: name)
magicBubble(toggle: bool, optional actorTag: name)
mainmenu()
mainmenuep1()
mainmenuep2()

Kicks off a storm anywhere; use stoprain to clear it.

makeitrain()
map_borders(show: bool)
map_debug(enable: bool)
map_manuallod(enable: bool)
map_unlimitedzoom(enable: bool)
med(val: bool)
medit()
medthr(val: float)
MegaBomb()
mimictest(optional animName: name)
mm_borders(enable: bool)
mm_debug(enable: bool)
mm_fade(fadeOut: bool, immediately: bool)
mm_mask(enable: bool)
mm_zoom(zoom: float)

Mounts the nearest boat

mountboat(optional passenger: bool)
MoveAlongPath(speed: float, pathTag: name, optional actorTag: name)