WitcherDB
Witcher 3 console commands & item ID database

Witcher 3 Console Commands

All 803 Witcher 3 debug console commands. Search by name or effect, or filter by category. Click any command to copy it.

803 commands

Enables/disables musicevents

enablemusicevents(enable: bool)

Unlocks the Blood and Wine mutations panel — enablemutations(1) turns it on.

enablemutations(enable: bool)

Enables/disables pcmode

EnablePCMode(flag: bool)

Enables/disables snaptonavmesh

EnableSnapToNavMesh(source: name, enable: bool)

Enables/disables ubermovement

EnableUberMovement(flag: bool)
enchantingmenu()
enchantItem()
eq_silver(sword_id: int, optional dir: name)
eq_silver_unique(sword_id: int, optional dir: name)
eq_steel(sword_id: int, optional dir: name)
eq_steel_unique(sword_id: int, optional dir: name)
eqbomb(itemName: name, optional slotID: int)
eqmut()
equipitem(n: name)
eredins()
esign(enable: bool)
eu()
execIsLightOn(tag: name)
execSetInteractive(value: bool, tag: name)
execSetLight(value: bool, tag: name)
exePopup()
exportentitymappins()
exportglobalmappins()
expots(optional isDoubleTap: bool)
faction(i: int)

Fades the screen back in after a fade-out.

fadein()

Fades the screen to black with the cut-scene effect; use fadein to bring it back.

fadeout()
FB(level: int)
fb2(level: int, optional path: name)
fb3(optional level: int, optional path: name, optional clearInv: bool)
FD(n: float, f: float, dt: float, ds: float)
FDOFF()
FDON()
fff(x: float)
fhint()

Fills a chest with items

fillChest(optional tag: name)

Fills a shop with items

fillShop(optional tag: name)
findMissingCards(optional card: name)
finishTarget()
FixMovement()

Fixes a noticeboard by tag

FixNoticeboard(boardTag: name)
FM()
FMOFF()
FMON()
focusboy(optional fp: int)
FOFF()
followNPC()
FON()

Forces an actor LOD level

ForceActorLOD(enable: bool, optional LODIndex: int)
ForceCombatMode(flag: bool)
ForceDismember(b: bool, optional chance: int, optional n: name, optional e: bool)
ForceFinisher(b: bool, optional n: name, optional rightStance: bool)

Forces a graphical LOD level

ForceGraphicalLOD(lodLevel: int)
ForceHolster(optional instant: bool)
ForceHudScaleRefresh()
freeze(optional off: int, optional range: float, optional tag: name)
freezetodeath()
fuqfep1()
gamecam(blend: float)
gametestdummy()