Witcher 3 Build Planner
Plan a Remastered build across all four skill trees. Each skill shows its prerequisites and rank limit. Your build saves automatically; use Share build for a link. Legacy links open the earlier tree.
0 skills chosen. Legacy tree: spend points in a branch to unlock higher tiers. This plans ability points; equipment and mutagen slots are managed in-game. X marks a value that depends on the skill or rank.
Combat0 pts
Battle Trance
Adrenaline Point loss upon taking damage is lowered by X%.
X depends on character values or a formula not yet resolved here. Check the in-game tooltip for your build.
When Vitality reaches 0, Adrenaline Points will immediately be consumed to restore it. The amount restored is based on the number of Adrenaline Points used.
Instantly gain one Adrenaline Point when entering combat. The Adrenaline Points generated by sword blows are increased by X%.
X depends on character values or a formula not yet resolved here. Check the in-game tooltip for your build.
When casting a Sign, 3 Adrenaline Points (if available) will be consumed to upgrade the Sign to the highest level (unlocking all bonuses) and increase Sign intensity by X%.
X depends on character values or a formula not yet resolved here. Check the in-game tooltip for your build.
Defense
Deflect arrows while parrying.
Damage from hits received while dodging is reduced by X%.
X depends on character values or a formula not yet resolved here. Check the in-game tooltip for your build.
After a successful counterattack, the next attack deals +X% damage per skill level.
X depends on character values or a formula not yet resolved here. Check the in-game tooltip for your build.
Each Adrenaline Point adds X% to the chance of killing an opponent instantly. This effect cannot be triggered more than once every Xs.
X depends on character values or a formula not yet resolved here. Check the in-game tooltip for your build.
Fast Attack
Fast attack damage increased by X%.
X depends on character values or a formula not yet resolved here. Check the in-game tooltip for your build.
Fast attacks now also apply a Bleeding effect. Affected enemies lose X Vitality or Essence points per second. Duration: X seconds.
X depends on character values or a formula not yet resolved here. Check the in-game tooltip for your build.
Increases chance of landing a fast attack critical hit by X% and fast attack critical hit damage by X%.
X depends on character values or a formula not yet resolved here. Check the in-game tooltip for your build.
Spinning attack that strikes all foes in the surrounding area. Maintaining the attack consumes Stamina and Adrenaline.
Fast attacks now also apply a Bleeding effect. Affected enemies lose X Vitality or Essence points per second. Duration: X seconds.
X depends on character values or a formula not yet resolved here. Check the in-game tooltip for your build.
Marksmanship
Time slowed by an additional X% while aiming the crossbow.
X depends on character values or a formula not yet resolved here. Check the in-game tooltip for your build.
Each bolt that hits its target adds X Adrenaline Points.
X depends on character values or a formula not yet resolved here. Check the in-game tooltip for your build.
Increases crossbow critical hit chance by X%.
X depends on character values or a formula not yet resolved here. Check the in-game tooltip for your build.
Critical hits dealt with the crossbow disable monster special abilities for X second(s).
X depends on character values or a formula not yet resolved here. Check the in-game tooltip for your build.
Strong Attack
Strong attack damage increased by X%.
X depends on character values or a formula not yet resolved here. Check the in-game tooltip for your build.
Increases strong attack critical hit chance by X% and strong attack critical hit damage by X%.
X depends on character values or a formula not yet resolved here. Check the in-game tooltip for your build.
Deals additional damage in proportion to the Stamina consumed. Ignores enemy Defense and increases critical hit chance by X%. Adrenaline Points increase total damage by X%.
X depends on character values or a formula not yet resolved here. Check the in-game tooltip for your build.
Reduces enemy damage resistance by X%.
X depends on character values or a formula not yet resolved here. Check the in-game tooltip for your build.
Signs0 pts
Aard
Increases Aard's range by X yard(s).
X depends on character values or a formula not yet resolved here. Check the in-game tooltip for your build.
Alternate Sign Mode: Aard strikes all opponents in a certain radius. Knock-down chance is X% lower.
X depends on character values or a formula not yet resolved here. Check the in-game tooltip for your build.
Increases Aard Sign intensity by X%.
X depends on character values or a formula not yet resolved here. Check the in-game tooltip for your build.
Aard now deals X damage. Damage scales with enemy level.
X depends on character values or a formula not yet resolved here. Check the in-game tooltip for your build.
Axii
Target does not move towards Geralt while he is casting Axii. Also increases the effectiveness of Axii in dialogues.
Alternate Sign Mode: Targeted enemy briefly becomes an ally and deals X% more damage.
X depends on character values or a formula not yet resolved here. Check the in-game tooltip for your build.
Increases Axii Sign intensity by X%.
X depends on character values or a formula not yet resolved here. Check the in-game tooltip for your build.
Two opponents can be influenced by Axii at the same time. The effect is 50% weaker.
Igni
Damage dealt by Igni also permanently weakens enemy Armor. Effect scales with Sign intensity up to maximum of X%.
X depends on character values or a formula not yet resolved here. Check the in-game tooltip for your build.
Alternate Sign Mode: Emits a continuous stream of fire that damages enemies.
Increases Igni Sign intensity by X%.
X depends on character values or a formula not yet resolved here. Check the in-game tooltip for your build.
Increases the chance to apply Burning by X%.
X depends on character values or a formula not yet resolved here. Check the in-game tooltip for your build.
Quen
Quen shield pushes opponents back when it breaks.
Alternate Sign Mode: Creates an active shield. Maintaining it and blocking attacks drains Stamina. Damage absorbed by the shield restores player Vitality.
Increases Quen Sign intensity by X%.
X depends on character values or a formula not yet resolved here. Check the in-game tooltip for your build.
Reflects X% of absorbed damage back to the attacker.
X depends on character values or a formula not yet resolved here. Check the in-game tooltip for your build.
Yrden
Increases Sign duration by X seconds. Number of alternative mode charges: X. Number of standard mode traps: X.
X depends on character values or a formula not yet resolved here. Check the in-game tooltip for your build.
Alternate Sign Mode: Damages and slows enemies within a X yard radius. Destroys projectiles passing through this area.
X depends on character values or a formula not yet resolved here. Check the in-game tooltip for your build.
Increases Yrden Sign intensity by X%.
X depends on character values or a formula not yet resolved here. Check the in-game tooltip for your build.
Enemies under the influence of Yrden lose X point(s) of Vitality or Essence per second. Damage scales with enemy level and Sign intensity.
X depends on character values or a formula not yet resolved here. Check the in-game tooltip for your build.
Alchemy0 pts
Bomb Crafting
Time is slowed a further X% while aiming bombs.
X depends on character values or a formula not yet resolved here. Check the in-game tooltip for your build.
All bombs, even those that usually do not inflict damage, now deal +X damage in addition to their normal effects.
X depends on character values or a formula not yet resolved here. Check the in-game tooltip for your build.
Increases the maximum number of bombs in each slot by X.
X depends on character values or a formula not yet resolved here. Check the in-game tooltip for your build.
Upon detonation bombs separate into explosive fragments. Number of fragments: X
X depends on character values or a formula not yet resolved here. Check the in-game tooltip for your build.
Brewing
Increases potion overdose threshold from X% to X%.
X depends on character values or a formula not yet resolved here. Check the in-game tooltip for your build.
Each potion dose imbibed heals X% of maximum Vitality.
X depends on character values or a formula not yet resolved here. Check the in-game tooltip for your build.
Potion effects don't wear off until potion Toxicity falls to X% of the maximum level.
X depends on character values or a formula not yet resolved here. Check the in-game tooltip for your build.
Imbibing a potion gives a X% chance of activating the effects of another randomly-selected potion, without additional Toxicity cost.
X depends on character values or a formula not yet resolved here. Check the in-game tooltip for your build.
Mutation
Every known level 1 alchemy formula increases maximum Toxicity by 0.5
When consumed, mutagen decoction increases maximum Vitality by X for decoction's effective duration.
X depends on character values or a formula not yet resolved here. Check the in-game tooltip for your build.
Increases bonus for mutagen placed in mutagen slot by X%.
X depends on character values or a formula not yet resolved here. Check the in-game tooltip for your build.
Extends effective duration of all mutagen decoctions by X%.
X depends on character values or a formula not yet resolved here. Check the in-game tooltip for your build.
Oil Preparation
Oil applied to blades gives a X% chance of poisoning the target on each hit. The chance is greater the higher the level of oil used.
X depends on character values or a formula not yet resolved here. Check the in-game tooltip for your build.
Adds X% protection against attacks from the monster type the oil targets.
X depends on character values or a formula not yet resolved here. Check the in-game tooltip for your build.
Blade oils now have X% more charges.
X depends on character values or a formula not yet resolved here. Check the in-game tooltip for your build.
When Adrenaline Points are at their maximum, critical hit damage against the targeted enemy type is increased by X%.
X depends on character values or a formula not yet resolved here. Check the in-game tooltip for your build.
Trial of the Grasses
If Toxicity is above 0, time automatically slows when an enemy is about to perform a counterattack.
Increases maximum Vitality by X% when Toxicity exceeds the safe threshold.
X depends on character values or a formula not yet resolved here. Check the in-game tooltip for your build.
Toxicity drops X point(s) per second faster.
X depends on character values or a formula not yet resolved here. Check the in-game tooltip for your build.
If Toxicity is above 0, each opponent killed increases critical hit chance by X% for the duration of that fight.
X depends on character values or a formula not yet resolved here. Check the in-game tooltip for your build.
General0 pts
Increases Adrenaline generation by X%. Using Signs now generates Adrenaline Points.
X depends on character values or a formula not yet resolved here. Check the in-game tooltip for your build.
Each piece of heavy armor increases maximum Vitality by X% and strong attack damage by X%.
X depends on character values or a formula not yet resolved here. Check the in-game tooltip for your build.
Each piece of light armor increases critical hit damage by X% and fast attack damage by X%.
X depends on character values or a formula not yet resolved here. Check the in-game tooltip for your build.
Adrenaline Points increase both weapon damage and Sign intensity.
Each piece of medium armor increases Sign intensity by X% and Stamina regeneration by X%.
X depends on character values or a formula not yet resolved here. Check the in-game tooltip for your build.
Increases maximum Toxicity by X points.
X depends on character values or a formula not yet resolved here. Check the in-game tooltip for your build.
Increases the chance of dismemberment by X% and increases the chance of Incineration when using Igni by X%.
X depends on character values or a formula not yet resolved here. Check the in-game tooltip for your build.
If your current Stamina level is too low, Signs can be cast using Adrenaline Points.
Crossbow bolts deal X% more damage.
X depends on character values or a formula not yet resolved here. Check the in-game tooltip for your build.
During the day, Vitality regenerates by an additional X points per second when not in combat. At night, Stamina regenerates by an additional X points per second during combat.
X depends on character values or a formula not yet resolved here. Check the in-game tooltip for your build.
Increases maximum Vitality by X%.
X depends on character values or a formula not yet resolved here. Check the in-game tooltip for your build.