WitcherDB
Witcher 3 console commands & item ID database

Twisted Firestarter

SecondaryWhite Orchard
Geralt is capable of finding a doppler in a crowded city or tracking a forktail against a pitch-black sky from five leagues off, so hunting down an arsonist in White Orchard did not prove much of a challenge. It turned out the culprit was a simple peasant who delighted in simple pleasures: vodka and the persecution of nonhumans.

Fixing a softlock

Enable the debug console, then look for a fact under Gates the quest checks — one the quest is actively waiting on. If that flag never got written, addfact it to the value shown and the gate clears.

Setting a Set these to advance fact only marks a step done — it won't run the step or skip the quest forward, and it can't fix a softlock caused by a scene that never played or an NPC that didn't spawn (reload an earlier save for those). Save before forcing any fact.

Quest facts (11)

Set these to advance

8 facts

Completion flags this step writes — they record a step as done but won't run it or skip the quest forward on their own.

Complete
mq0005_complete
> 1

In phase: Dwarven Blacksmith, Uest Npcs Default Dialogues

Prologue smith as community
prologue_smith_as_community

In phase: Hide Layers

Axiid arsonist
mq0005_axiid_arsonist
> 1

In phase: Dwarven Blacksmith

Brought arsonist
mq0005_brought_arsonist
> 1

In phase: Dwarven Blacksmith

Layers loaded
mq0005_layers_loaded
> 1

In phase: Show Layers, Wait For Layers

Track bootprints
mq0005_track_bootprints
> 1

In phase: Dwarven Blacksmith

Track footprints
mq0005_track_footprints
> 1

In phase: Dwarven Blacksmith

Waterfront activity found
mq0005_waterfront_activity_found
> 1

In phase: Dwarven Blacksmith

Gates the quest checks

3 facts
Arsonist gets up
mq0005_arsonist_gets_up
> 1

Gates: Dwarven Blacksmith

Stop hypnosis
mq0005_stop_hypnosis
> 1

Gates: Dwarven Blacksmith

Talking to dwarfsmith
mq0005_talking_to_dwarfsmith
< 1, > 1

Gates: Dwarven Blacksmith

Objectives

  1. 1.Use your Witcher Senses to look behind the forge for clues about the arsonist.
  2. 2.Follow the trail using your Witcher Senses.
  3. 3.Talk to the suspect.
  4. 4.Return to the blacksmith.
  5. 5.Defeat the arsonist in a fistfight.
  6. 6.Look for someone with wounds dealt by drowners using your Witcher Senses.
  7. 7.Escort the arsonist back to the blacksmith.

Objectives a quest can show, in roughly the order they appear; some are optional or mutually exclusive branches.