Twisted Firestarter
Fixing a softlock
Enable the debug console, then look for a fact under Gates the quest checks — one the quest is actively waiting on. If that flag never got written, addfact it to the value shown and the gate clears.
Setting a Set these to advance fact only marks a step done — it won't run the step or skip the quest forward, and it can't fix a softlock caused by a scene that never played or an NPC that didn't spawn (reload an earlier save for those). Save before forcing any fact.
Quest facts (11)
Set these to advance
8 factsCompletion flags this step writes — they record a step as done but won't run it or skip the quest forward on their own.
mq0005_completeIn phase: Dwarven Blacksmith, Uest Npcs Default Dialogues
prologue_smith_as_communityIn phase: Hide Layers
mq0005_axiid_arsonistIn phase: Dwarven Blacksmith
mq0005_brought_arsonistIn phase: Dwarven Blacksmith
mq0005_layers_loadedIn phase: Show Layers, Wait For Layers
mq0005_track_bootprintsIn phase: Dwarven Blacksmith
mq0005_track_footprintsIn phase: Dwarven Blacksmith
mq0005_waterfront_activity_foundIn phase: Dwarven Blacksmith
Gates the quest checks
3 factsmq0005_arsonist_gets_upGates: Dwarven Blacksmith
mq0005_stop_hypnosisGates: Dwarven Blacksmith
mq0005_talking_to_dwarfsmithGates: Dwarven Blacksmith
Objectives
- 1.Use your Witcher Senses to look behind the forge for clues about the arsonist.
- 2.Follow the trail using your Witcher Senses.
- 3.Talk to the suspect.
- 4.Return to the blacksmith.
- 5.Defeat the arsonist in a fistfight.
- 6.Look for someone with wounds dealt by drowners using your Witcher Senses.
- 7.Escort the arsonist back to the blacksmith.
Objectives a quest can show, in roughly the order they appear; some are optional or mutually exclusive branches.