WitcherDB
Witcher 3 console commands & item ID database

Witcher 3 Facts List

Every quest fact in the game, paired with the quest it drives. Search a fact id you found in a save or a guide to see which quest it belongs to and what to set it to — or browse a quest's facts from its own page. Each row copies the matching addfact() command.

11884 fact entries
q403_temporary_immunity
Add q403_temporary_immunity
q403_tried_dispelling_illusion
Gates: Supporters
q403_turn_off_first_replacer_security
Add q403_turn_off_first_replacer_security
q403_turn_off_second_replacer_security
Add q403_turn_off_second_replacer_security
q403_vesemir_buried
Add q403_vesemir_buried
q403_vesemir_reached_low_yard
Add q403_vesemir_reached_low_yard
q403_vigi_died
Add q403_vigi_died
q501_can_local_def
Waits onOn Thin Ice
Gates: Eredin
q501_canaris_died
Set + gateOn Thin Ice
q501_canaris_fighting_geralt
q501_crach_dies
Set + gateOn Thin Ice
q501_eredin_died
Set + gateOn Thin Ice
q501_eredin_ship_ice_fact
Waits onOn Thin Ice
Gates: Eredin
q501_eredin_starts
Set + gateOn Thin Ice
q501_first_aval_talk
Set + gateOn Thin Ice
q501_hide_naglfar_loud_fx
Waits onOn Thin Ice
Gates: Eredin
q501_my_loc_def
Waits onOn Thin Ice
Gates: Caranthir Fight
q501_naglfar_arrived
Also used by A Frying Pan, Spick and Span, Now or Never, On Thin Ice +1 more
q501_naglfar_arrived
Also used by Now or Never, On Thin Ice, Reason of State
q501_naglfar_arrived
Waits onNow or Never
Also used by A Frying Pan, Spick and Span, On Thin Ice, Reason of State
q501_naglfar_arrived
Also used by A Frying Pan, Spick and Span, On Thin Ice, Reason of State
q501_naglfar_arrived
Also used by A Frying Pan, Spick and Span, On Thin Ice, Reason of State
q501_naglfar_arrived
Set + gateOn Thin Ice
Also used by A Frying Pan, Spick and Span, Now or Never, Reason of State
q501_start_romance_mus
Waits onOn Thin Ice
Gates: Eredin
q502_ciri_appears_music
Gates: Avallach
q502_ciri_dead
q502_ciri_strong
Add q502_ciri_strong + 1
q502_ciri_survives
Add q502_ciri_survives
q502_ciri_weak
Add q502_ciri_weak + 1
q502_conjunction_effects_start
Gates: Avallach
q502_fdb_barriere_weakening
Gates: Avallach
q502_fdb_ciri_entered_tower
q502_fdb_hide_frost_fx
Gates: Avallach
q502_fdb_kill_player_enable
q502_fdb_open_tower_door
Gates: Avallach
q502_fdb_patrol_1_start
q502_fdb_started
q502_fdb_stop_barriere_weak
Gates: Avallach
q502_fdb_yen_notoced_horse
q502_fdb_yen_noticed_horse
q502_hide_barrier
Gates: Avallach
q502_hide_meteors
Gates: Avallach
q502_show_barrier
Gates: Avallach
q502_yen_follow_completed
yen_follow_completed
q502_yen_follow_start
Add yen_follow_start
q502_yen_follow_stop
Add yen_follow_stop
q502_yen_horse_follow_start
Add yen_horse_follow_start
q502_yen_horse_follow_stop
Add yen_horse_follow_stop
q503_bandits_attacked
q503_bandits_killed
q503_bandits_peacefull
q503_berem_before_bandits_ended
q503_berem_final_battle_talks
q503_disable_baron_comments
q503_disable_swamp_encounters
q503_ended
Also used by Contract: Swamp Thing, Pomp and Strange Circumstance
q503_ended
Also used by Contract: Swamp Thing, Something Ends, Something Begins
q503_ended
Also used by Contract: Swamp Thing, Something Ends, Something Begins
q503_ended
Also used by Contract: Swamp Thing, Something Ends, Something Begins
q503_ended
Also used by Contract: Swamp Thing, Something Ends, Something Begins
q503_solved_bandits_with_werewolf