WitcherDB
Witcher 3 console commands & item ID database

Witcher 3 Console Commands

Witcher 3 Remastered debug console commands. Search by name or effect, or filter by category. Click any command to copy it.

872 commands

Removes the chosen number of crowns from your purse.

removemoney(val: int)
remtelemetrytag(tag: string)
replaceplayer(who: string)
ResetBuild()
resetDecks()
ResetInput()
ResetManualCamera()
RestoreHorseManager()
resurrect()

Removes the buff or ability with the given ID that addabl applied.

rmvabl(ablName: name)
RunGossip()
rw(typ: string, optional removeAllExisting: bool, optional onSilverSword: bool)
rwall()
savefix(lockedNr: int)
scaleBubble(magicBubbleTag: name, desiredScale: float, scaleDuration: float)
SecondaryItemTest()
secretGwent(optional deckName: name)
secretGwentAI()
secretGwentNoTutoAgainstDeckName(optional deckName: name)

Sets aideck

setAIDeck(deckName: name)
setAutoClimb(value: bool)

Sets col

setcol(value: bool)

Sets easy

SetEasy()

Sets hard

SetHard()

Sets hardcore

SetHardcore()

Sets an NPC as hostile

SetHostile(ownerName: name)

Sets medium

SetMedium()

Sets move

SetMove(flag: bool)
setplayerbuild(build: ESkillPresetBuild, attributePoints: int)

Sets pri

setpri(tag: name, value: int)

Sets runtype

SetRunType(runType: int)
SetShowFlag(showFlag: int, enabled: bool)
setTargetSwitchCooldown(cd: float)
setTargetSwitchSwipeDist(dist: float)

Sets tlement

settlement()
sfmh()
shakeoffgeralt()
shieldApp(tag: name)
shootTest(targetTag: name, optional xbow: bool, optional actorTag: name)

Shows/hides attrange

showAttRange(attRangeName: name, optional actorTag: name)

Flashes the text you pass in as a HUD message in the centre of the screen.

showhudmess(message: string)

Shows/hides mouse

showMouse(value: bool)

Shows/hides saferect

showSafeRect(value: bool)
simngp(flag: bool)
SimulateDLCsAvailable(value: bool)
Skate()
skillblock(skill: ESkill, block: bool, optional cooldown: float)
skilleq(skill: ESkill, optional id: int, optional level: int)
skilleqtest()
skilluneq(id: int)
slide()

Sets the overall game-speed multiplier; higher numbers run the action faster, lower numbers slow it down.

slow(factor: float)
SM()
snowball(optional actorTag: name)
spamplayerspeed(optional enable: bool)

Spawns the creature or NPC with the given template name near Geralt; optional values set the count, distance, whether they're hostile, and their level.

spawn(nam: name, optional quantity: int, optional distance: float, optional isHostile: bool, optional level: int)

Spawns barrel

spawnbarrel()

Spawns barrels

spawnbarrels()
spawnbear()

Spawns bees

spawnbees()