Witcher 3 Console Commands
All 803 Witcher 3 debug console commands. Search by name or effect, or filter by category. Click any command to copy it.
sfmh()shakeoffgeralt()shieldApp(tag: name)shootTest(targetTag: name, optional xbow: bool, optional actorTag: name)Flashes the text you pass in as a HUD message in the centre of the screen.
showhudmess(message: string)simngp(flag: bool)SimulateDLCsAvailable(value: bool)Skate()skillblock(skill: ESkill, block: bool, optional cooldown: float)skilleq(skill: ESkill, optional id: int, optional level: int)skilleqtest()skilluneq(id: int)slide()Sets the overall game-speed multiplier; higher numbers run the action faster, lower numbers slow it down.
slow(factor: float)SM()snowball(optional actorTag: name)spamplayerspeed(optional enable: bool)Spawns the creature or NPC with the given template name near Geralt; optional values set the count, distance, whether they're hostile, and their level.
spawn(nam: name, optional quantity: int, optional distance: float, optional isHostile: bool, optional level: int)Spawns ethereals
spawnEthereals(optional count: int, optional dist: float, optional level: int)Spawns an entity from a full template path, friendly by default unless you mark it hostile.
spawnPath(path: name, optional isHostile: bool)Like spawn, but only accepts the game's aliased template names.
spawnRaw(nam: name, optional quantity: int, optional distance: float, optional isHostile: bool)Spawns a preset group of enemies — guards, bandits, soldiers, Wild Hunt and the like — by its numeric ID.
spawnt(template_nbr: int, optional distance: float)specials(optional off: bool, optional force: bool)ssa(dlc: name)SSPrintJsonObjectsMemoryUsage()stagger(tag: name)standalone_ep1()standalone_ep2()startContentEP2(contentName: string)StartNewGamePlus(filename: string)StartRumble(lowFreq: float, highFreq: float, time: float)staticcam()stats(tag: name)statstarget()statstolog()StopEffect(fx: name, optional entityTag: name)StopRumble()StopSpecificRumble(lowFreq: float, highFreq: float)stopUncon(optional actorTag: name)SuppressReactions(toggle: bool, areaTag: name)Toggles attach
SwitchAttach(attach: bool, parentEntityTag: name, childEntityTag: name, optional attachSlot: name)sysmsg(optional hide: bool)sysmsgtst()targetaddabl(ablName: name, tag: name)Tests _scent
test_scent(actionType: EFocusEffectActivationAction, effectName: name, entityTag: name, duration: float)