Witcher 3 Alchemy Database
Every potion, oil, decoction, bomb and mutagen with its exact in-game effect and crafting ingredients. Filter by type or tier, then copy the additem code to grab any formula instantly.
Bears will not attack the witcher.
Witcher's blood injures vampires and necrophages when they wound him.
When you are in danger, time slows for a short period.
Grants sight in total darkness. Increases critical hit chance.
Drowners will not attack the witcher.
Witcher's blood injures and knocks back vampires and necrophages when they wound him.
When you are in danger, time slows for a short period. Extended duration.
Grants sight in total darkness and immunity to hypnosis. Increases critical hit chance. Extended duration.
Increases maximum Vitality. Extended duration.
Grants immunity to poisons, neutralizes the effects of poisons already in bloodstream. Extended duration.
Accelerates the generation of Adrenaline Points. Extended duration.
Increases Sign intensity. Extended duration.
Accelerates Vitality regeneration. Vitality regeneration pauses for 2 seconds upon receiving damage.
Accelerates Stamina regeneration. Extended duration.
Increases Attack Power. Extended duration.
Clears Toxicity and cancels all active potion effects.
Immediately restores a large portion of Vitality.
Increases maximum Vitality.
Grants immunity to poisons, neutralizes the effects of poisons already in bloodstream.
Increases breath supply while underwater by 50% and improves vision while diving.
Accelerates the generation of Adrenaline Points.
Nekkers will not attack the witcher.
Increases Sign intensity.
Vampires and necrophages start Bleeding when near the witcher. In addition, the witcher's blood injures and knocks them back when they wound him.
When you are in danger, time slows for a short period. If 3 Adrenaline Points are available, during this period actions don't deplete Stamina.
Grants sight in total darkness and immunity to hypnosis. Increases critical hit chance. Extended duration.
Increases maximum Vitality. Extended duration. Heals Vitality by an amount equal to current Toxicity.
Extended duration. Poisons now heal instead of doing damage.
Accelerates the generation of Adrenaline Points. Extended duration. Grants 1 Adrenaline Point upon consumption.
Increases Sign intensity. Extended duration. Signs always apply their special effects.
Accelerates Vitality regeneration. Taking damage does not interrupt regeneration.
Accelerates Stamina regeneration. Extended duration. Never expires at night.
Extended duration. Grants 100% critical hit chance during storms.
Clears Toxicity and cancels all active potion effects.
Restores Vitality immediately and fully. Grants immunity to damage for a short duration.
Accelerates Vitality regeneration. Vitality regeneration pauses for 2 seconds upon receiving damage.
Accelerates Stamina regeneration.
Increases Attack Power.
Clears Toxicity and cancels all active potion effects.
Immediately restores a portion of Vitality.