Witcher 3 Alchemy Database
Every potion, oil, decoction, bomb and mutagen with its exact in-game effect and crafting ingredients. Filter by type or tier, then copy the additem code to grab any formula instantly.
Adrenaline Points are generated more quickly than normal until the first successful enemy attack.
Each Sign cast increases Stamina regeneration for the remainder of the fight.
Reduces damage received based on armor and inventory weight: less weight carried and lighter armor means less damage is taken.
If any Stamina is available, strong attacks consume all of it and reduce the struck foe's Vitality by 5% after their normal damage is calculated.
Applies a buff increasing the intensity of a randomly selected Sign at dusk and dawn. Lasts longer than other mutagen decoctions.
Provides complete resistance to the Stagger effect and reduces the Knock-down effect to Stagger.
All alchemy creations can be used one additional time.
Increases critical hit damage when attacking from behind.
Increases the witcher's resistance to Vitality-depleting critical effects applied during combat. The resistance level rises the longer the critical effect is applied.
Performing actions that consume Stamina regenerates Vitality.
Damage dealt to foes regenerates Vitality.
Increases the amount of weight the witcher can carry without being overburdened.
Increases Sign Intensity during cloudy weather.
Combining various attacks (strong strikes, fast strikes, Signs) grants a bonus that increases Attack Power for the next attack mounted or Sign Intensity for the next Sign cast.
Each foe slain accelerates Vitality regeneration for the duration of the battle.
Taking damage raises damage resistance (up to an upper limit) for the remainder of the fight.
Increases critical hit chance.
A portion of the damage dealt by enemies is reflected back on the attacker.
Mounts never panic. 50% increase to mounted combat damage.
Geralt's maximum Vitality is increased with each foe killed. This increase lasts until he meditates or fast travels.
Significantly limits the duration of Knockdown, Hypnosis, Stun and Blindness.
Increases damage against specters, and decreases damage from specters. Attacking a specter prevents it from using its abilities and turning immaterial.
Attack Power grows over the course of a fight until reaching a maximum threshold.
Regenerates Vitality during and outside of combat.
Damage dealt is increased when Vitality is at its maximum.
Significantly increases Stamina regeneration during a clear, moonlit night.
Whenever a single hit drains more than a third of Vitality, a Quen shield is activated which protects against the next attack.
Each blow landed increases Attack Power until either the fight ends or damage (other than that from Toxicity) is taken.