From Ofier's Distant Shores
Fixing a softlock
Enable the debug console, then look for a fact under Gates the quest checks — one the quest is actively waiting on. If that flag never got written, addfact it to the value shown and the gate clears.
Setting a Set these to advance fact only marks a step done — it won't run the step or skip the quest forward, and it can't fix a softlock caused by a scene that never played or an NPC that didn't spawn (reload an earlier save for those). Save before forcing any fact.
Quest facts (10)
Set these to advance
8 factsCompletion flags this step writes — they record a step as done but won't run it or skip the quest forward on their own.
th1010_agreed_help2Also used by Races: Swift as the Western Winds
th1010_schematic_armor_obtainedIn phase: Th1010 Ofir Th
th1010_schematic_boots_obtainedIn phase: Th1010 Ofir Th
th1010_schematic_gloves_obtainedIn phase: Th1010 Ofir Th
th1010_schematic_obtainedIn phase: Th1010 Ofir Th
th1010_schematic_pants_obtainedIn phase: Th1010 Ofir Th
th1010_secret_foundIn phase: Th1010 Ofir Th
th1010_started_from_itemIn phase: Th1010 Ofir Th
Gates the quest checks
2 factsth1010_agreed_helpAlso used by Races: Swift as the Western Winds
th1010_spoke_w_merchantAlso used by Races: Swift as the Western Winds
Objectives
- 1.Look for the place where the Ofieri merchant was attacked.
- 2.Use your Witcher Senses to search the site of the attack.
- 3.Use your Witcher Senses to follow the bandits' trail.
- 4.Search the bandits' hideout.
- 5.Find all the diagrams from the Ofieri gear set and return them to the merchant to be duplicated and translated.
- 6.Read the letter you found.
- 7.Search the remaining bandit camps.
- 8.Return the diagrams to the Ofieri merchant.
- 9.Wait one day for the merchant to translate the diagrams.
- 10.Collect the translated diagrams from the Ofieri merchant.
- 11.Find someone who can speak Ofieri.
Objectives a quest can show, in roughly the order they appear; some are optional or mutually exclusive branches.